![]() From what I gather 8BitDo weren’t very happy when they caught wind of this handheld going by the SN30 name, hence why it was changed to S30 before release. In fact the same design company ( GWOWO) are behind the design of the S30. ![]() Did the team achieve their goal though? BUILD QUALITYĪs mentioned in the previous post about the S30, the design is heavily borrowed from that of the 8BitDo SN30 controller. The S30 is a sort of middle ground between those simpler machines, and more complex and powerful handhelds that offer more customisation. I don’t mind some setup and customisation, but endless meddling with config files reminds me of being at work. It’s easy to see why some vendors prefer straight forward “pick up and play” devices for their customers. I can only imagine the volume of emails that vendors must get demanding to know how to get their game running. Looking in the Facebook groups you’ll often come across people who are frustrated with the difficulty of setting up EmuELEC or getting various ported games running on OpenDingux. There’s definitely a balance to be struck. At some point they decided to try and keep things simple by going a different direction, whilst for whatever reason (possibly price) also going with different hardware. But I know from speaking to the BittBoy/PocketGo team that they’re not keen on EmuELEC as it can be difficult to get to grips with. ![]() They even went with the same 3:2 ratio 480×320 display in preparation. ![]() ![]() When rumblings of the PocketGo S30 first started it was due to be another RK3326 OGA clone device. ![]()
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